The Haiku Game
Szping — the Haiku Game
Poetry in Motion Listen to Learn Say to Play
==> UNDER CONSTRUCTION: NOT FINAL TEXT
WHY create The Haiku Game Sweepstakes? Why the Sumo metaphor; why manage ranking ladders? Why offer prizes?
Szping Sweepstakes plays The Haiku Game with Szping's carefully-crafted database of 21st century haiku-style poems employing the mnemonic, 5/7/5 beat pattern. While Szping the Haiku Game can be played as a quiet solitaire, Szping is specifically designed with voice input/output in mind. The posit:response aspect of haikai inspired the sumo one-on-one metaphor. The metaphor will ring true for anyone who watched Ginsberg, Hirschman, Ferlinghetti, Kaufman, Corso and Cherkovski compete onstage. That association brought with it the performance ladder for "registered voice" players. Maintaining each identity of a voice-based gaming community in the cloud is an expensive undertaking, hence the subscription aspect of becoming a registered Szping player.
Further utilizing the Sumo metaphor, Szping groups might form around a heya formed by a teacher, professor, library, poetry group, public/private corporation. Sponsored Tuition Sweepstakes are envisioned wherein winnings acrue in a registered player's Szping Tuition fund account.
Why prize money? Simply because people love a prize! With sponsored prizes to win and rankings to achieve, Szping Sweepstakes become keen competitions. Say it to Play it! Players move up and down the performance ladder accordingly. The Szping game design philosophy: self-educating oneself to become adept and playful with International English is a smart way to gamble with your time. Szping exists to spread the words.
==> CONFIRM ALL QUOTES: NOT FINAL TEXT